Bio

Michael Taylor is a UK based composer, recording engineer, producer, creative and technical audio designer, specialising in video games and interactive media, with a first class honours degree in Creative Music Production & Technology and a winning smile.
Michael has created music and audio design for over 20 projects across a variety of platforms, including Xbox 360, PC, PS3, PS Vita, Facebook and the iOS family of devices since 2008. Michael is adept at audio implementation techniques, using middleware programs such as FMOD, XACT, Wwise, UDK and Unity3D to realise his creative vision for the project.
Michael finished his BA in Creative Music Production and Technology with First Class Honours in 2010, and wrote his final 12,000 word dissertation on interactive game audio techniques.

SKILLS & QUALIFICATIONS:
1st Class degree in Creative Music Production and Technology from the University of Greenwich
Distinction in Music Theory Grade 4
Skilled in the following professional audio programs: Pro Tools, Logic Studio, Cubase, Sony Sound Forge, Bias Peak, Adobe Audition, Soundtrack Pro, DirectMusic Producer, Mod Trackers
Skilled with the following Middleware programs and game engines: XACT (Xbox Audio Creation Tool, and Cross-Platform Audio Creation Tool), FMOD, Wwise, UDK, Unity 3D
Experienced with general office software, including Microsoft Outlook, Microsoft Office, Apple iWork and Google Docs for remote collaborations
Highly motivated, with great attention to detail and excellent project organisation skills
Always looking for opportunities to expand my skillset and learn more in my chosen field
Highly personable and a strong team player